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The team behind yuzu has also often helped us and have graciously provided us with a license exemption. Yuzu: Skyline's shader compiler is a fork of yuzu's shader compiler with Skyline-specific changes, using it allowed us to focus on the parts of GPU emulation that we could specifically optimize for mobile while having a high-quality shader compiler implementation as a base. It should be noted that Skyline is not based on Ryujinx.
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The team behind the project has been extremely helpful with any queries we've had and have constantly helped us with any issues we've come across. Ryujinx: We've used Ryujinx for reference throughout the project, the accuracy of their HLE implementations of Switch subsystems make it an amazing reference.
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